Showing posts with label download. Show all posts
Showing posts with label download. Show all posts

Friday, December 5, 2008

Student IGF Release (Demo Version 0.3)


Finally packaged the student IGF Release Demo.
It will work on Mac and Windows platforms. 


Or you can download the Windows version (you need a Java Runtime Environment):

Some more Mirrors for downloading:


I've just tested it on my mum's Windows XP and it works. Don't know about Vista.
It has new game-play involved, and a new level design. Also, in this version you can complete the first level. Let me know what you think of it.

Wednesday, November 5, 2008

IGF Release (Demo Version 0.2)

The IGF demo of 'Where Is My Heart?' can be downloaded right here.
It definately works on Mac OS and Windows. Don't know about other OS's.
I submitted it to the contest, without too great hopes.
It's pretty much the same demo as the first IndieCade Release, but there is one new gameplay mechanism added. The 'metamorphosis'. So for all those who know the old release, you may try out the metamorphosis of Antler Ancestor. Also, of course I'd like to know what you think about it. Is it pleasing to ears and eyes?

I am currently polishing another version for the IGF student contest, in which I lay more hopes. It's due to the 15th November and you qualify as a student, if you were studying in Spring 2008, for all those who're interested in submitting their game.

Umm, yeah. What else? Oh yeah, I made this animation tool called Takakukei Animator  in case you always wanted to make "Eric Chahi"-style polygon animations, like in Chahi's amazing game "Another World". (How I LOVE this game.) It's in good working condition. If you want to use it and get stuck anywhere. let me know. Also if you want to continue programming on it, ask me for the (quite unpolished) sources.

Thursday, May 1, 2008

IndieCade Release (Demo Version 0.1)




Hey, whoever is interested in testing my release for IndieCade 2008 may download it here
I'd be glad for any feedback postings.