Friday, December 24, 2010

merry x-mas




We all went through the snowy woods and suddenly some guy with a beard stopped us and showed us a secret level. He pointed to a door in a tree. We went in and found lots of hearts!!

Saturday, November 27, 2010

Thursday, October 28, 2010

Development Snapshot


FrameEditor used for placing frames and defining their content.


BodyEditor used for placing Collision Objects


Level, loaded in the app

Slightly overworked. We've started heading towards level design. For designing and implementing levels we're using two little home-made tools, along with mock-graphics. BodyEditor (funny name?) and FrameEditor. BodyEditor is used for placing all the collision into the game world. (Score Hearts, Heart Boxes, Stack Boxes, Doors, ..) FrameEditor takes care of which part of the level each frame shows and where on the screen it is placed. Both these tools pump out xml files, which are then read by the game app. They are not super convenient to work with, but they do their job. Once the collision is set up, we go ahead and refine the graphics for a level. Thanks for reading this stuff <3

Saturday, September 11, 2010

Ciro's Interviews..

Just discovered Ciro Continisio's Interviews at No More Sweden.
Heheh.. Pretty funny.. Really nice journalistic style..
You can find myself, being questioned at 11:21
But my favorite interview is actually Kian's at 4:51

Saturday, July 10, 2010

Sweden No More


a shot taken from Michael Todd's Broken Brothers Pilgrimage at No More Sweden 2010

Friday, June 11, 2010

Sign of Life


-currently enlargening play area
-messed up the color mapping, while doing so
-need to get back to RGBA
-my neck hurts
-the soccer world championship is about to start
-I'm doing ok

Monday, April 12, 2010

Indie Night in Malmö


Hi everybody,
I'm looking forward to the Indie Night in Malmö.
If you're in the area you *have to come. It's going to be awesome!!!!
Also Ibb and Obb creator Richard Boeser will be coming. He may or may not have to sell Space Invader sandwiches at the event to pay up for squatting at my place.

Tuesday, March 30, 2010

Video Games made in 19, Banana St.



At GDC 2010 I met Eyram Tawiah and Wesley Kirinya. They've formed the start-up video game dev company Leti Games and operate from Accra, Ghana (in West-Africa).
An article on Leti Games also appeared in the Mercury News.




Friday, March 26, 2010

Back in CPH..


Hi friends,

returned to Copenhagen. I'm terribly jetlagged but also re-energized..
Plus nordic spring is finally kicking in.
Also there's an article about Where is my Heart? in Kill Screen Magazine. *proud

Wednesday, March 17, 2010

Hanging out in San Francisco


anyone still lurking around in SF, like me and Erik? Perhaps we can meet up.

Wednesday, March 3, 2010

Copenhagen Game Collective


Yay.. Where is my Heart? was invited to be part of the Copenhagen Game Collective !

Thursday, February 25, 2010

Awesome Bug

Always happy when I get a specimen such as this one..

Tuesday, February 23, 2010

Nifflas about his way of game design

Hey everybody.

Nifflas, a game designer famous for Knytt Stories, Within a Deep Forest, and lots of other games held a lecture at ITU Copenhagen. You can watch his lecture at the blog of the Copenhagen Game Collective.
http://www.copenhagengamecollective.com/2010/02/23/nifflas-in-copenhagen/

I really enjoyed it, especially the parts about sound effects. Inspired by Nifflas, I decided to use some white noise sound effects for Where is my Heart? Modulated white noise works well for wind going through leaves or for a forest rain.

I am also trying to figure out how to get hold of sounds like an old tea-kettle whistling. Probably the best way is to record it yourself..

Thursday, February 4, 2010

Global and Nordic Game Jam are over..


I was pretty exhausted after Nordic Game Jam. We slept about 5 hours per night. This was more than the average, I've been told. Here's our game..

Preschool Theater Director aka Preschool Theater Company is a mini game where the player directs a group of little kids to play Shakespeares Summernights Dream. The player has to click the kids until they end up in the right spot light. On this one I made sound effects. Florian Sänger made some wonderful graphics art. After everything was put together the game was for its simplicity perhaps not the greatest play experience. But the graphics, music and sound made for a funny, endearing play. Kids bump into each other complaining, the elf king was played by a rather un-elfish kid, the audience gets bored pretty fast, or mumbles approvingly.

Tuesday, January 12, 2010

new years jump!


Late happy new year everybody!! Looking forward to the Nordic Game Jam!