Thursday, October 28, 2010
Development Snapshot
FrameEditor used for placing frames and defining their content.
BodyEditor used for placing Collision Objects
Level, loaded in the app
Slightly overworked. We've started heading towards level design. For designing and implementing levels we're using two little home-made tools, along with mock-graphics. BodyEditor (funny name?) and FrameEditor. BodyEditor is used for placing all the collision into the game world. (Score Hearts, Heart Boxes, Stack Boxes, Doors, ..) FrameEditor takes care of which part of the level each frame shows and where on the screen it is placed. Both these tools pump out xml files, which are then read by the game app. They are not super convenient to work with, but they do their job. Once the collision is set up, we go ahead and refine the graphics for a level. Thanks for reading this stuff <3
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