Saturday, November 27, 2010
Saturday, November 6, 2010
Where is my Heart? coming to PSN April -June 2011
Thursday, October 28, 2010
Development Snapshot

FrameEditor used for placing frames and defining their content.

BodyEditor used for placing Collision Objects

Level, loaded in the app
Slightly overworked. We've started heading towards level design. For designing and implementing levels we're using two little home-made tools, along with mock-graphics. BodyEditor (funny name?) and FrameEditor. BodyEditor is used for placing all the collision into the game world. (Score Hearts, Heart Boxes, Stack Boxes, Doors, ..) FrameEditor takes care of which part of the level each frame shows and where on the screen it is placed. Both these tools pump out xml files, which are then read by the game app. They are not super convenient to work with, but they do their job. Once the collision is set up, we go ahead and refine the graphics for a level. Thanks for reading this stuff <3
Labels:
game design,
news,
Where-is-my-Heart?
Saturday, September 11, 2010
Ciro's Interviews..
Just discovered Ciro Continisio's Interviews at No More Sweden.
Heheh.. Pretty funny.. Really nice journalistic style..
You can find myself, being questioned at 11:21
But my favorite interview is actually Kian's at 4:51
Heheh.. Pretty funny.. Really nice journalistic style..
You can find myself, being questioned at 11:21
But my favorite interview is actually Kian's at 4:51
Monday, July 12, 2010
four mini trailers
Saturday, July 10, 2010
Sweden No More
Friday, June 11, 2010
Sign of Life
-currently enlargening play area
-messed up the color mapping, while doing so
-need to get back to RGBA
-my neck hurts
-the soccer world championship is about to start
-I'm doing ok
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