Wednesday, October 21, 2009

First Screen-Shots from the New Device



Where Is My Heart is being remade from scratch for a handheld device. Here are the first shots from the new development tool. It's quite a different paradigm, than I am used to coding-wise. But slowly I am trying to figure it out.

Monday, August 31, 2009

Mutatione Prototype


Two months work on Mutatione with Nils Deneken. Now we're setting up sounds and music. Very soon the Mutatione prototype will be at testing stage. It's going to be interesting to see how people play it and where they get stuck.

Working with Nils and the Mutatione team was a great experience.

We've had lots of new ideas, we want to try out in the future. Soon, Nils will be working with me on Where Is My Heart?, for which he will design graphics and parts of the Forest world.



Thursday, August 13, 2009

weird


trying to get weird with the colors-
Can anybody get even weirder with them? It's a challenge. Maybe your colors will appear in the final game - yay!

Sunday, July 19, 2009

no more sweden!!



No More Sweden is over. It was cool to meet up again with everybody. Also I met many nice people. Some were even from overseas. (From Toronto and from Phoenix) Here's a snapshot from an unfinished game, I made at the party. It's called C Y A N   M A G E N T A   S E X  and it's supposed to be a 2-player party game where a couple has to reach orgasm. Maybe I'll continue a bit and see where it goes. Soon I'll post some photos too.
Also, mad thanks to Martin Jonasson 'Grapefrukt' for making everything possible. 

Wednesday, July 15, 2009

into the green



Sorry for not posting in quite a while. I am currently working rather intensively on Mutatione, which is a game concept Nils Deneken realized. 

We work together at his place in Copenhagen. After work we sometimes sit on his balcony where we talk a bit about games we've seen or aspects about games.

This post is not going to be very deep or based on steadfast academical references. It's nothing new, it's just something we noticed.
In many games, especially games about exploration, the first levels are set in a summerly green world. A placid, bucolic setting, where the player should feel safe and comfortable. This can be taken as a fast rule of story telling (look at the rules of the monomyth).  

Also, I think this is somehow an instinctive choice made by game designers. Perhaps it constitutes a cultural legacy, to start the story in such a green land of honey and milk.

A friend who studied lighting design told me this: The way light falls through tree tops and scatters on a green canopy is very soothing to the eye. Is it an age-old mechanism, perhaps hard-wired into us? Green summer forest equals safety?

Monday, June 29, 2009

Wo ist mein Herz?


WIMH appeared in GEE, a german print-magazine about video games culture. Actually this was a while ago, but I never got to post this one. Now I decided to use my phone camera and get a really bad quality shot. I'll try and replace it soon, when I get hold of a better camera.