Monday, January 31, 2011
Spirit Frame Hopping tech demo
For Nordic Game Jam, we decided to set up shop at the Jam and crunch through the weekend on WIMH. We also had some people test the game and it seems that we still have lots of issues with the diffulty curve.
The first couple of levels worked fine in the tests. But then the game introduces new play mechanics too fast without giving much tutorial help.
We always try to keep the tutorials non-intrusive. They should just be passive info bubbles and not interfere with the player's freedom of interactivity. At the same time they should be effective at helping the player.
Also Alessandro Coronas composed and added lots of ambients, music themes and sound to the game.