Here are some concepts. They help me to fix ideas. I came across an older entry in my sketch book. It said: "feel at home."
This made me remember, what I'd been thinking about, when I wrote it down. Whenever I thoroughly enjoyed playing a game, it (the game) was capable of really making me feel at home. I don't know how else to describe it. It just felt right to be in that game world at that time. To give an example of this feeling: Zelda, Link to the Past. Also Monkey Island 1 and 2.
I am trying to achieve this "home-effect" with my game. So, I am wondering what the secret ingredients are, to generate the home-effect. I guess it's a mix of graphics and atmosphere and the fact that the game-world is for one part familiar and cozy and for the other part new and strange. Any other ingredients out there? I would be interested in hearing your ideas.
Also, what are your home-games?