Thursday, November 6, 2008

Birthday Party Back in September

Hi everybody,

I have finally put together the birthday-video.
It's with a black cat and some roses and super mario.
No need to congratulate, the video is from september.
That's behind long enough. 
The song is called "golden apples" by Shirobon!
Sorry for the low quality of the video, even though it sais high quality in its title.
I first managed to compress a version that was even worse.

Wednesday, November 5, 2008

IGF Release (Demo Version 0.2)

The IGF demo of 'Where Is My Heart?' can be downloaded right here.
It definately works on Mac OS and Windows. Don't know about other OS's.
I submitted it to the contest, without too great hopes.
It's pretty much the same demo as the first IndieCade Release, but there is one new gameplay mechanism added. The 'metamorphosis'. So for all those who know the old release, you may try out the metamorphosis of Antler Ancestor. Also, of course I'd like to know what you think about it. Is it pleasing to ears and eyes?

I am currently polishing another version for the IGF student contest, in which I lay more hopes. It's due to the 15th November and you qualify as a student, if you were studying in Spring 2008, for all those who're interested in submitting their game.

Umm, yeah. What else? Oh yeah, I made this animation tool called Takakukei Animator  in case you always wanted to make "Eric Chahi"-style polygon animations, like in Chahi's amazing game "Another World". (How I LOVE this game.) It's in good working condition. If you want to use it and get stuck anywhere. let me know. Also if you want to continue programming on it, ask me for the (quite unpolished) sources.

Tuesday, November 4, 2008

Video Game Art



I have been thinking about finding ways how I can keep up the work on my game. I had the idea of selling unique art work. So if you would like to support me in making my game you could consider buying a piece of stamped art. Each piece will be unique. I'd send you one piece for 8 Dollar Australian. (Because I love Australia and I quite like the number 8.) 
In Euro that would be 4.23
In British Pound it would be 3.36
and in US Dollar it'd be 5.41

The price for postage would be depending on where you are located. But it wouldn't exceed 3 Euro I guess.
They will be pretty simple pieces, like the one above and you'd help me to keep working.
I'll also set up a paypal thingie soon. (I have to figure out how that works. Does anyone know, by the way?)

Monday, November 3, 2008

Screen Suck mentions Where-Is-My-Heart

There is a blog called 'Screen Suck' by William Kennard. He blogs about video games, manga, art and other cultural artefacts. He mentions that, what he liked about my game, was the music and the concept. William's blog entry on Indiecade@GameCity can be found here.
Well if you're interested in the music of 'Where-Is-My-Heart-?' then it's Shirobon!'s myspace you should have a look at. He creates wonderful chiptune on his old-school GameBoy. Give him some love.   ^_^


Sunday, November 2, 2008

Game City 3


Hi everybody. Thanks for following this blog. I was at Game City 3 over the weekend. It's a game festival in Nottingham, UK. Thanks to Stephanie Barish and Sam Roberts from the Indiecade team, I was allowed to present my game in their gallery. It was great and inspiring to sum it up in one sentence. I will be posting lots of stuff over the next days. It's going to be a bit of my own coverage of the whole event. Showing the things that I liked and learned at the event. I hope this perspective will be interesting to you. The first thing I want to say is, thank you to all the people who encouraged me in carrying on developing my game. It's important to me to get that extra drive from you.  I am still travelling back to Germany right now, so no big post now. (I am sitting in a cafe, trying to spend my last british coins) Tomorrow will be the start of 'Where-Is-My-Heart@GameCity-News'.
I added a little slide presentation of the game to this post. I made it for Game City but didn't really need it there. It may still be interesting to you. 

Friday, October 24, 2008

Metamorphosis


When I design gameplay rules I often use comic strips to capture the essence of the rule. By 'essence' I mean, the important element of the rule. For example this comic strip shows the rule of metamorphosis. When the three monsters (Brown, Orange, and Gray) step on a certain metamorphosis-box, they will shape-shift. One of them will shape-shift to be Antler Ancestor and the other two will be little flies. They follow Antler Ancestor around, wherever he goes. When all three are close enough to each other the transformation goes back to three monsters. See, it's so much easier to convey all this information in a comic strip.

Thursday, October 23, 2008

What's going? on.


I am programming stuff like metamorphoses and also antlers. And Pi is involved. I heart Pi. 
I need sleep.