Wednesday, November 16, 2011

New Blog over at Die Gute Fabrik!


Hi everybody, 


This blog won't be updated anymore. If you're interested in Where-is-my-Heart? please head over to 
http://gutefabrik.com/blog/ 
Also, if you want to see my work on the Alpenland Comic/Manga (loosely based on Where is my Heart) go here: http://alpenland.tumblr.com/

Thursday, November 10, 2011

Graphic Novel based on Where is my Heart?

I'm currently working on a graphic novel that's loosely based on 'Where is my Heart?'. Trying to get it published by the time of european PSN release date on 16th Nov.
here's a teaser page

Monday, October 24, 2011


in the glade, there grew a tree.
merry, merry king of the woods was he.
deep in his heart hid he monsters, three.
dark secrets had this family.

Sunday, August 14, 2011

Wednesday, June 8, 2011

WIMH @ IndieCade E3 Showcase

Hey everybody..
If you're at E3 why don't you swing by at the Indiecade showcase and play some Where is my Heart? Tell us how you liked it.

Tuesday, May 31, 2011

interview @ GDC

Doug:"Why is Bernie so sweaty in this video?"
Bernie:"Oh that's just facial lotion.. But more importantly: Why am I chewing a stupid gum??"
Doug: "You wear facial lotion?!"
Bernie:"uhh, um, uhhh.. ehhh, umm uhhhhhh.."

Monday, May 16, 2011

Die gute Fabrik is under construction

Hey everybody,

currently the factory buildings of die gute Fabrik are going through renovations. We are looking forward to welcome you to our house-warming when it's all ready. Meanwhile we're also putting final touches on Where-is-my-Heart-? There is one evil bug we need to fix. We're on it. Good against evil.

Wednesday, March 30, 2011

Oh My Render bugs!!!

Are these good news? At least they're good-looking news(?)

Friday, February 4, 2011

Kill Screen vs. Scandinavia



>>CHRZK Pirx to Earth. Pirx to Earth. We are here! It's dark. It's amazing. There are strange glowing life forms! >>CHRZK

>>CHRKK Stanisław here! Can you hear them? They are singing under water! I've never seen this before!! >>CHRKZ

Kill Screen vs. Scandinavia

Wednesday, February 2, 2011

Two Things..


The J.S. Bach Joust. Major fun! Played on sunday night at the end of Nordic Game Jam.

And Copenhagen Game Collective's very own Lau Korsgard and Douglas Wilson both members of the B.U.T.T.O.N team were interviewed at Nordic Game Jam. I must have been hunting for treasure in the basement of the ITU at that time, (or doing something else, sleepy-headed). Even Nils joins in at the end, while I'm somewhere asleep presumably under a table in the cafeteria(?)

Go Boys!! :D

Monday, January 31, 2011

Spirit Frame Hopping tech demo

Where is my Heart? tech demo of Frame Hopping from Bernie Schulenburg on Vimeo.


For Nordic Game Jam, we decided to set up shop at the Jam and crunch through the weekend on WIMH. We also had some people test the game and it seems that we still have lots of issues with the diffulty curve.
The first couple of levels worked fine in the tests. But then the game introduces new play mechanics too fast without giving much tutorial help.

We always try to keep the tutorials non-intrusive. They should just be passive info bubbles and not interfere with the player's freedom of interactivity. At the same time they should be effective at helping the player.

Also Alessandro Coronas composed and added lots of ambients, music themes and sound to the game.

Monday, January 24, 2011

Indie Night 2011


Are you an indie developer based in the nordic region? Then you should submit something sweet and playable to Indie Night. Read more about it at Copenhagen Game Collective's site.

Sunday, January 23, 2011

level editor updated

first post in 2011 so.. happy new year everybody!
So what have we been doing? Working on Where is my-Heart? of course..
Well, over new year I had a bad sicko. Down with flu.
Slowly recovering now. We have 19 level concepts implemented. And what Nifflas says is the truth for sure:
If you think the levels you've designed are easy, they're still way too hard.

We had some test sessions with testers coming in. And we were surprised how hard some of the game mechanics were to figure out.

Also, it was high time to update the level editor. See the shots. The application is full of quirks, but as long as the user stays calm and easy, it works.

Any questions, feel invited to post. :)

Also Nordic/Global GameJam is about to happen. Are you participating?